Gamification and the Classroom

I’m just old enough to remember video gaming in its infancy, and just young enough not to be mired in nostalgia for the good old days. I still play the new stuff (and some of it is quite good). There is a special kind of fun discovering a hidden level, beating the final boss, and watching a digital protagonist “level up.” It’s so fun, there is now a cottage industry focused on using the unique rewards and punishments employed in the game world to solve real world problems. Reworking an activity as a game is now called “gamification.”

As a professional educator, I am always looking for a new edge for my classes. Next semester, I’m gamifying my Logic class.

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